I suspect that the melee will remain this way in its sorta early-90s state. In Dark Messiah you could block, kick, and throw objects. In System Shock 2 you could literally duck under swings like a boxer - that was 24 years ago. There's not really any anticipating attacks, dodging, blocking, anything. The range/distance makes no sense: someone armed with a pipe wrench should have a good 33-50% advantage over an unarmed person. Melee is still jank, and the bobbing camera doesn't exactly help. It kinda makes it feel like they eased up on the System Shock identity in particular and are just trying to be a recognizable competitor for modern imm sims. I guess more gameplay sophistication is a good thing? But the game still doesn't have pronation, the dart gun, I couldn't tell if there were ammo types, and so on. The decision to include the SS2 pipe monkey wrench and the ability to scrap stuff out of pocket was, er, a choice. At one point in the "drone hallway" I walked up to one of the borg cubbies and one of them was kinda t-posing with a floating gun. The cyberdogs in cyberspace are also rather easy to cheese and I noticed you can just float slightly out of range and their AI more or less shuts off. The cyborg warrior replacement floaty guy's AI never turned on and he never bothered attacking me, so I just hit him with 2 full magpulse hits and a grenade and he went down. I couldn't quite read what the guy replacing the cyborg warrior was, but I guess his floatiness makes him more distinct as an enemy in a game that sometimes lacks visual cues for threats (due to lighting). I noticed the hopper turrets are back to being hopper turrets since they realized it makes no sense to have tank treads in space. In my opinion it's mostly going in the right direction.
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